Easy Way to Beat Virgil Chapter 13

Devil May Cry 5 Trophy Roadmap

  • Estimated trophy difficulty: 10/10 – among the hardest platinums
  • Approximate amount of time to platinum: 60 Hours+ (entirely skill dependent how many tries you need to S-Rank Hell and Hell difficulty, rest of trophies is doable in 30 hours)
  • Offline Trophies: 49 (1trophy, 3trophy, 5trophy, 40trophy)
  • Online Trophies: 0
  • Number of missable trophies: 0
  • Glitched trophies: Nothing Yet
  • Hardest Trophies: Worthy of Legend, Highway to Hell
  • Does difficulty affect trophies?: Yes, must beat the game on every difficulty setting including doing all S-Ranks on "Hell and Hell"
  • Minimum Playthroughs: 6 (Human, Devil Hunter, Son of Sparda, Dante Must Die, Heaven or Hell, Hell and Hell) & many replays to get S-Ranks
  • Do Difficulty Trophies stack?: No, beating a game on a higher difficulty does not unlock the trophies for lower difficulties. Must play through it on every difficulty.

Introduction

Welcome to the Devil May Cry 5 (DmC5) Trophy Guide! The first thing you're probably wondering is why this platinum is a 10/10 difficulty. What makes it so challenging is that you must gain S-Ranks on Hell and Hell difficulty. Hell and Hell difficulty means you die in one single hit while enemies have the same amount of health as in Son of Sparda (which is 4 times the health they have on Human difficulty). If you take only a single hit it will void the S-Rank since you lose the no-hits and no-continues damage. Furthermore, the game grants you only 3 retries per mission. You can't revive with red orbs or your gold orbs like you do on lower difficulties. If you die 3 times you have to replay the mission from the start, there are no checkpoints. To get an S-Rank the only option is to not take a single hit. To make things even worse, you aren't allowed to use the Infinite Devil Trigger unlock because it reduces ranks by -80% and makes S-rank unobtainable. Enemies not only have much more health and kill you instantly, they also attack faster, more enemies spawn, stronger enemy types spawn earlier in the game. Even just beating Hell and Hell is hard enough but doing it without a single hit is a true challenge. Without Hell and Hell you can still earn 82% trophies which will be the endpoint for most players and takes about 30 hours to do. If you go for platinum there's no telling how long it will take since it's entirely skill dependent. On top of that, you must repeat the S-Ranks on all other difficulties except Heaven or Hell.

  • Human = Enemies have 100% health and 100% damage
  • Devil Hunter = Enemies have 200% health and 200% damage = Unlocks Son of Sparda
  • Son of Sparda = Enemies have 400% health and 400% damage. Enemies attack much quicker. New enemies spawn. = Unlocks Dante Must Die and "Irregular Full Custom" skill for Dante.
  • Dante Must Die = Enemies have 800% health and 800% damage. Enemies are most aggressive and the enemy groups are same as Son of Sparda. = Unlocks Heaven and Hell, Hell and Hell, and Infinite Devil Trigger costumes
  • Heaven or Hell = You and enemies die instantly in 1 hit
  • Hell and Hell = You die in 1 hit. Checkpoints are disabled. Only 3 revives per mission. Enemies are based on Son of Sparda (400% health, same attack speed and enemy spawns as Son of Sparda).

Step 1: Human Difficulty Playthrough + Collectibles (Blue Orbs, Purple Orbs, Secret Missions) + Miscellaneous Trophies

Beat the game on the lowest difficulty "Human". Enemies have the least health in this mode. You unlock Son of Sparda difficulty for completing it.

Along the way be sure to gather all Collectibles:

  • 12 Secret Missions – Secrets Exposed trophy
  • 32 Blue Orb Fragments – Physical Perfection trophy (All Health Upgrades)
  • 8 Purple Orb Fragments – The Devil's Own trophy (All Devil Trigger upgrades)

Refer to theDevil May Cry 5 Collectible Locations Guide, it contains everything in chronological order. The gold orbs are not required for anything, they simply act as a self-revive and can be bought in infinite quantities from the in-game shop and are rewarded as daily login bonuses.

Also work on the mission specific trophies as outlined in the Trophy Guide. Each mission has one trophy tied to it. Some are automatic unlocks for beating the mission, others are for doing a specific task. If you missed anything you can redo it via chapter select immediately or do it on one of the next 5 playthroughs. Try to get as many S-Ranks as you can to reduce replays. This means no deaths and no restarting checkpoints manually (because you get a x1.20 score multiplier for not restarting checkpoints). If you don't get an S-Rank the first time don't worry, keep playing and when you're fully upgraded you can redo it later.

Step 2: Devil Hunter Difficulty Playthrough

On Devil Hunter enemies have 200% health and deal 200% damage. Play through this difficulty and work on any trophies you have missed previously. Try to go for S-Ranks to reduce replays.

Step 3: Son of Sparda Difficulty Playthrough

On Son of Sparda enemies have 400% health and deal 400% damage. The enemy spawns change and they start to be much more aggressive and attack faster. Beating this mode unlocks a new skill for Dante called "Irregular Full Custom" which is required to complete all of Dante's skills. You will probably die a lot more in this mode. It's fine to use gold orbs when necessary or pay with red orbs to revive yourself. Gold Orbs can also be bought from the in-game shop. S-Ranks get significantly harder in this mode, but try to get what you can.

Step 4: Farm 3,000,000+ Red Orbs, Unlock All Skills, "Dante The Gambler" Trophy

Now that you've beaten Son of Sparda you will have access to all skills!
In preparation for Dante Must Die farm for red orbs. These can be used to pay for revives, essentially letting you pay your way through Dante Must Die. You're going to have to farm at least 3,000,000 (3 Million) red orbs to buy all skills anyway. There are 3 characters and each of them has an ability that costs 3 Million red orbs. You have to buy this skill for EVERY character, not just once. However, by backing up and restoring the save you can get back the orbs after buying the skills for one character. Then repeat the same for the next character. Otherwise we'd have to farm 9 Million Orbs but with this trick we can spend the 3 million x3 times. You may want to farm a little bit more to pay for the other remaining skills so go for 4 Million to be safe. Also get the trophy for spending 500,000 red orbs with the Dr. Faust weapon this way. Simply equip that weapon and hold :square: to shoot away the Red Orbs. This is a complete waste of red orbs so be sure to copy back the save afterward.

See Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your save from cloud! If in doubt about any step please test it on a secondary dummy account first where you don't run risk losing much progress.

Step 5: Dante Must Die Difficulty Playthrough

On Dante Must Die enemies have 800% health and deal 800% damage. Now that you have Millions of Orbs you can essentially pay your way through Dante Must Die. Whenever you die, you can buy the most expensive red orb revive and it will take away roughly 30% of the boss's health bar. Gold Orbs also revive you at full health but don't hurt the enemy. The red orb cost maxes out at 585,000 Orbs per revive. If Dante Must Die gets too hard you can simply farm a couple million more orbs to make things easier.
Beating this difficulty unlocks the "Super" costumes for each character which give you infinite Devil Trigger. You also unlock the difficulties "Heaven or Hell" and "Hell and Hell".

Step 6: Heaven or Hell Difficulty Playthrough

On Heaven or Hell everything dies in 1 hit (you and enemies). This is a super short mode. Just shoot everything with your gun. Even bosses die instantly. Here you'll also get the secret prologue ending for killing the first boss (I'll Be Damned trophy).

Step 7: Hell and Hell Difficulty Playthrough

This is the platinum blocker. On Hell and Hell difficulty you die in 1 hit but enemies are the same as Son of Sparda (they have 400% health and 400% damage, are faster, more aggressive, more enemies spawn than on Devil Hunter). There are no checkpoints. You only have 3 lives per mission. If you take 3 hits you have to redo the entire mission. Practice A LOT on Son of Sparda before even attempting this. For just beating this difficulty you may use Infinite Devil Trigger.

However, to get S-Ranks you will have to do it without Infinite Devil Trigger. Using it gives a -80% score deduction which makes S-Ranks impossible. The way you get S-Ranks is to not take a single hit. By not taking a hit you get a x2 multiplier and another x1.20 multiplier for not dying. So in total a x3.20 score increase. Even if you only do horrible D-Rank combos you are guaranteed to get S-Ranks if you haven't taken a single hit, due to the multiplier effect. Not being hit a single time is really challenging without Infinite Devil Trigger though (especially during some boss fights such as the Final Boss). Try to get through it for now and worry about the S-Ranks later, it's unrealistic on the first try anyway.

Step 8: S-Ranks & Mop-Up

For trophy "Worthy of Legend" you have to clear all missions with S-Rank on all difficulties (except Heaven or Hell). This includes Hell and Hell difficulty. You have to beat all missions on Hell and Hell without taking a single hit and without using Infinite Devil Trigger. As if that isn't bad enough, you have to do the same on all other difficulties too, including Dante Must Die. If you ever die it pretty much voids the S-Rank because you lose out on the x1.20 multiplier. A surefire shot to get S-Ranks even with bad combos is to not take a single hit. Not taking a hit gives you a x2.00 multiplier (+x1.20 for no checkpoint restarts is x3.20 multiplier). In mission select you can see which Rank you got in each mission but be warned that this is extremely difficult to complete. If you still have anything else left, go get it via chapter select. Without the "Hell and Hell" playthrough you can still get to 82% trophy completion.

Useful Tips, Tricks and Guides:

  • Devil May Cry 5 All Collectible Locations (Blue Orbs, Purple Orbs, Secret Missions, Weapons)
  • Devil May Cry 5 Secret Missions Walkthrough
  • Devil May Cry 5 Boss Guide – All Boss Fights
  • Devil May Cry 5 Infinite Red Orbs Farming Spot (5 Million Orbs per Hour)
  • Devil May Cry 5 How to Change Active Devil Breaker
  • Devil May Cry 5 How to Unlock Infinite Devil Trigger
  • Devil May Cry 5 How to Change Costumes

Devil May Cry 5 Trophy Guide

Devil May Cry
Unlock all trophies.
Earn all other trophies in Devil May Cry 5 – DmC5 to unlock Platinum (DLC not required).
Let's Rock!
Complete the game on Human mode.
See trophy "Highway to Hell".
Showtime!
Complete the game on Devil Hunter mode.
See trophy "Highway to Hell".
Doing Daddy Proud
Complete the game on Son of Sparda mode.
See trophy "Highway to Hell".
Dance with the Devil
Complete the game on Dante Must Die mode.
See trophy "Highway to Hell".
Stairway to Heaven
Complete the game on Heaven or Hell mode.
See trophy "Highway to Hell".
Highway to Hell
Complete the game on Hell and Hell mode.
Hell and Hell is the highest difficulty in the game.

Here's an overview of all difficulties:

  • Human = Enemies have 100% health and 100% damage
  • Devil Hunter = Enemies have 200% health and 200% damage = Unlocks Son of Sparda
  • Son of Sparda = Enemies have 400% health and 400% damage. Enemies attack much quicker. New enemies spawn. = Unlocks Dante Must Die and "Irregular Full Custom" skill for Dante.
  • Dante Must Die = Enemies have 800% health and 800% damage. Enemies are most aggressive and the enemy groups are same as Son of Sparda. = Unlocks Heaven and Hell, Hell and Hell, and Infinite Devil Trigger costumes
  • Heaven or Hell = You and enemies die instantly in 1 hit
  • Hell and Hell = You die in 1 hit. Checkpoints are disabled. Only 3 revives per mission. Enemies are based on Son of Sparda (400% health, same attack speed and enemy spawns as Son of Sparda).

What makes Hell and Hell so tricky is that you die in a single hit but enemies have full health how they did on Son of Sparda. You only have 3 revives and if you die you have to replay the entire mission, there are no checkpoints. To make things easier you can use the "Super" costumes that give you Infinite Devil Trigger. Those are unlocked from beating Dante Must Die difficulty. However, be warned that using Infinite Devil Trigger voids S-Ranks. You're still going to have to S-Rank all missions on Hell and Hell for trophy "Worthy of Legend". Another tip for Nero's missions is to stock up 8 "Ragtime" Devil Breakers before every mission, then hold :circle: to freeze all enemies around you for a few seconds. This is helpful for tricky situations and by far the best Devil Breaker.

You're going to die a lot. It's best to prepare in Son of Sparda. Play through the longer levels multiple times in Son of Sparda before attempting the same level in Hell and Hell. This will give you good practice, especially for bosses. Study their attack patterns and learn to do them perfectly without taking a hit. When you're ready, play through the mission on Hell and Hell. With enough practice it's possible but requires quite a bit of dedication.

Fall from Grace
Clear the Prologue Mission.
Automatic story-related trophy, cannot be missed.
Protect the People
Defeat all enemies in Mission 01.

There's only 1 "hidden" enemy in Mission 01. After you drop down the broken bridge (after cutscene midway through the level) turn around immediately. There's a red mantis guarding a blue orb fragment. Make sure you kill it. The rest of the enemies are in plain sight. The level is just one long bridge with enemies on it, you can only go in one direction and the enemies are easy to see. Just kill all of them.

Where the Red Orbs Grow
Collected Red Orbs from an unexpected spot in Mission 02.

After the very first enemy encounter in Mission 02 the street will split up between left and right (there's a yellow ambulance on the street here). Take the right path. On the right side of the road jump up to a hole in a building, behind it you find the red orbs that unlock this trophy. Punch the orbs to destroy them.

Reunion
Clear Mission 03.
Automatic story-related trophy, cannot be missed.
Backroad
Destroy a certain wall in Mission 04.

In Mission 04 after passing the train bridge, you'll go through a warehouse building and then enter a street. A huge fight takes place on this street and you get atutorial how to use Devil Trigger Buffs for Shadow and Griffon. At this point charge up 3 bars on the purple Devil Trigger Gauge (by killing enemies). Then press :l1: to summon the Nightmare (big colossus that fights for you). The Nightmare will come jumping through a wall of a building which unlocks this trophy.

Break a Leg
Fend off a menace from above in Mission 05.

The "Menace from Above" is a big tentacle that comes through the ceiling to attack you. There are multiple of these in Mission 05. The first one is at the start of the warehouse where you must destroy the 2nd Blood Clot of this mission. It's unmissable because you have to destroy the Blood Clot to advance. However, killing the Menace from Above is optional. Just attack it with everything you've got. You can focus on it with :r1: to see the health bar. If you take too long or walk away the Menace from Above will retreat. Play on the lowest difficulty if you have trouble with this.

End of the Line
Clear Mission 06.
Automatic story-related trophy, cannot be missed.
Share the Pain
Clear Mission 07 with both Nero and V.
Self-explanatory. In Mission 07 you can decide which character to play (Nero or V). Pick either one and then replay the mission with the other character to pop this trophy.
Light in the Darkness
Clear Mission 08.
Automatic story-related trophy, cannot be missed.
Eagle-Eyed
Destroy a certain wall in Mission 09.

After the first enemy encounter in Mission 09 (where you fight a huge frog-like enemy), head straight to the end of the area and jump up the rocks. You will reach a dead end. A wall is blocking the path, if you look carefully you can see a gold orb glimmering behind the wall. Press :l1: to summon the Nightmare. It will break through the wall and unlock the trophy. You must have 3 bars of the purple Devil Trigger Gauge to summon the Nightmare (fill it up by defeating enemies).

This Ain't Over
Clear Mission 10.
Automatic story-related trophy, cannot be missed.
Don't Mess with the Best
Use proper timing to get a leg up in a close-quarters battle against the boss in Mission 11.

Equip the Devil Sword Sparda :r2: and use the Swordmaster stance :right: . At the endboss of the mission just spam :r1: + :circle: to spin the sword. It will stagger him and unlock the trophy.

The Qliphoth
Clear Mission 12.
Automatic story-related trophy, cannot be missed.
Each In His Own Way
Clear Mission 13 with Nero, V, and Dante.
Before mission 13 you can pick one of three characters. Nero, V, Dante. Pick whoever you like and then replay the mission with the other two from the Main Menu.
Gotta Hurry
Clear Mission 14.
Automatic story-related trophy, cannot be missed.
Slick Moves
Proceed with caution and avoid unneeded damage in Mission 15.

During Mission 15 there are two paths you can take. Regardless of which one you take they will always cross at the Divinity Statues (shops where you buy skills). There are 3 sections in total where the path splits up and you must navigate some traps to get ahead. For this trophy you just can't take any damage from traps during the free-roam sections.

Taking damage from enemies is okay and doesn't void the trophy. Taking damage from the endboss is fine too. To make things easier though, run past all enemies in free-roam.

Recommended Paths:

  • Path 1: At the start go straight down the hill and take the Gerbera jumping path (don't take the path with the spikes). On the Gerbera path you simply use double-jump skill and with Gerbera Devil Breaker equipped press :circle: to jump across the chasms. Do this quickly to avoid the flying enemies on the way.
  • Path 2 (1st Divinity Statue): Take the path left of the Divinity Statue that leads downward. It's the path with shielded enemies. You can double-jump over all of them. They are slow and don't really attack you.
  • Path 3 (2nd Divinity Statue): Run past all the enemies and go straight ahead. Don't use the grapple on the right side, take the obvious path straight ahead. There are actually no traps here.
Obedience Training
Go on the offensive without relying on brute force in the Mission 16 boss battle.
This takes place during the Mission 16 boss fight at the end of the level. Don't use your Devil Trigger gauge during this fight (don't press :l1: ). While in your normal human form, keep attacking and this trophy should pop randomly during the fight. It will unlock right away during the boss battle, not after it. If you don't have it by the time the boss is nearly dead, pause the game and restart the checkpoint then repeat. For me it popped when the boss was trying to charge up an areal attack and I attacked its head in human form, without having activated devil form during the fight.
Back to Life
Clear Mission 17.
Automatic story-related trophy, cannot be missed.
Man on a Mission
Clear Mission 18.
Automatic story-related trophy, cannot be missed.
Battle for the Ages
Clear Missions 19 and 20 without using continues (any difficulty except Heaven or Hell).
Self-explanatory. This is best done on the lowest difficulty "Human". Just don't let your health bar deplete. If you go down, retry the mission. You must complete both Mission 19 & Mission 20 without your health getting depleted. You can retry this as often as you want.
Not Too Shabby
Perform a Stylish Rank S combo.
See trophy "Seriously Stylish Slaying!".
Steppin' up the Style
Perform a Stylish Rank SS combo.
See trophy "Seriously Stylish Slaying!".
Seriously Stylish Slaying!
Perform a Stylish Rank SSS combo.

Most likely, this will come naturally during one of V's levels on higher difficulties where enemies have more health. To get SSS combos you must attack with different moves and kill enemies quickly. The character "V" is by far the easiest. He doesn't fight himself but lets his pets do the work. Buy V's "Promotion" skill so you can mount the Nightmare (big colossus). Enemies can't hit you while mounted. Attack enemies with Colossus while also attacking with Griffon :square: and Shadow :triangle: .

A great place to do this is in the first enemy encounter of Mission 05. Even on Devil Hunter it's doable here. On higher difficulties it gets easier since enemies stay alive longer and you can do more combos on them. Just attack with Griffon and Shadow without getting hit (no need to summon Nightmare here).

Other good places are in Mission 07, playing as V in the Train Station. There are some big encounters here. The last checkpoint of Mission 13 also works well because there are lots of enemies that keep respawning.

Secrets Exposed
Clear all secret missions.

There are 12 secret missions in the game. They are indicated by red patterns on certain walls (like a graffiti). When you see such a pattern, there's a red glowing dot nearby on the floor. The dot only lights up when you're walking over it. Then you need to stand above the red dot and look at the pattern / graffiti to start the secret mission. They are like little challenges, each one with different tasks.

If you are just looking for the Secret Mission specifically refer to this guide:

» Devil May Cry 5 – All Secret Mission Locations & Solutions

They are also included in the Collectble Guide along with all other items if you prefer that:

» Devil May Cry 5 – All Collectible Locations (Blue Orb Fragments, Purple Orb Fragments, Secret Missions)

The Quick and the Dead
Defeat 5 enemies in 1 second.

You can get this early on in the first enemy encounter of Mission 02. Play on "Human" or "Heaven or Hell" difficulty and make sure you have the "Helter Skelter" devil breaker equipped before starting the mission. It can be bought from the shop.

Kill the first 3 enemies. Then 5 more enemies spawn. Let them get close to you and hold :circle: with the Helter Skelter to kill them all simultaneously. On Heaven or Hell all enemies die in 1 hit. On Human you may have to weaken them a little bit first. If it doesn't work on first try, restart the checkpoint to retry.

An alternative method is to use Super Nero's "Maximum Bet" skill. You unlock Super Nero by beating Dante Must Die difficulty. It's a huge shockwave move that kills everything in its path. On Heaven or Hell difficulty it's easiest because enemies die in a single hit. This difficulty is also unlocked after beating "Dante Must Die".

Well I'll Be Damned
Wield overwhelming power to exact an unexpected conclusion.

You earn this trophy for seeing the secret ending in the Prologue. To trigger the secret ending you must beat Urizen, the boss in the Prologue. This will automatically happen in "Heaven or Hell" difficulty. In that mode all enemies die in 1 single hit, including this boss. You can also do it on Human difficulty but that's much harder. If you'd rather do it the hard way, you have to shoot the red crystal of the boss and evade his attacks. When the red crystal is gone you can attack him for a few seconds on his throne but he will repair the red crystal within a few seconds. Then you have to repeat the process until he's dead. Just do it in Heaven or Hell difficulty because it's a guaranteed unlock in that mode and takes no effort whatsoever.

Hell of a Hunter
Clear all missions with S rank.
For this you must beat all 20 Missions + Prologue with S-Rank. It counts this across all difficulties. For example, you can S-Rank Mission 1-5 on Human difficulty, Mission 6-10 on Devil Hunter and 11-20 on Heaven or Hell. You do NOT have to get all S-Ranks on the same difficulty. Combining it between all difficulties is fine. Furthermore, in the missions where you can play as different characters, only 1 S-Rank with one character is needed (the S-Rank with 2nd or 3rd character are not needed).

The easiest way by far is to do this on Heaven or Hell. On this difficulty all enemies die in 1 hit. Just use your revolver / pistols to kill everything instantly. This makes it super easy to not die. By not dying you get a x2.20 multiplier + x1.20 multiplier for no checkpoint restarts. This guarantees an S-Rank in all missions. Heaven or Hell is also the quickest mode to complete. Just be sure you're not equipping the "Super" costumes that give you infinite Devil Trigger. Those reduce the score by -80% and make it impossible to earn S-Ranks. Stick with the normal costumes.

Worthy of Legend
Clear all missions with S rank on all difficulties except Heaven or Hell.
You must get an S-Rank in every mission across every difficulty setting. There are 20 missions and a Prologue on each difficulty. There are 6 difficulties but Heaven or Hell is not needed (because it's the easiest). That leaves you with 5 difficulties x 21 Missions = 105 S-Ranks.
  • Human Difficulty (Prologue + 20 Missions)
  • Devil Hunter Difficulty (Prologue + 20 Missions)
  • Son of Sparda Difficulty (Prologue + 20 Missions)
  • Dante Must Die Difficulty (Prologue + 20 Missions)
  • Hell and Hell Difficulty (Prologue + 20 Missions)

The Prologue is the hardest mission to S-Rank. It requires you to beat the Prologue boss which is a long and tedious battle.

A surefire way to get an S-Rank in every mission 100% of the time is to do the mission without taking a single hit. Not taking a hit gives a x2.20 Multiplier and on top of that another x1.20 Multiplier for not using checkpoint restart / not dying. Even if you do horrible combos it will still give a guaranteed S-Rank due to the multipliers. Getting S-Ranks on Hell and Hell difficulty is particularly hard and will be the platinum blocker for most players. Because you die instantly on this difficulty, taking just one hit will void all bonuses and make the S-Rank basically impossible. So what it comes down to is that you have to beat the hardest difficulty without taking a single hit. The only way to survive this madness is to practice a lot on other difficulties until you know all attack patterns of mobs and bosses and can evade them perfectly every time. Focus more on not taking a hit than trying to score crazy combos and the S-Rank will be a sure thing.

You also earn lots of points from so called "Extra Bonuses". These are special combat bonuses that you can do to beef up your final score. There are also negative penalties that reduce the score.

Possible Penalties:

  • Using Super costumes (Infinite Devil Trigger) = -80%, completely voids chance at S-Ranks
  • Using Auto-Assist (automatic combos) = -20%
  • Using Orbs to revive yourself = the more often you revive the more penalty you get
  • Using checkpoint restarts voids the x1.20 Multiplier
  • Getting hit voids the x2.20 Multiplier

Possible Extra Bonuses:

Whiff King – 100
Storm of Swords – 100
Consistent Style – 100
Max Vitality Victory – 300
Near-Death Experience – 500
From Death to Life – 100
Drawn-out Devil – 800
Double Death – 100
Triple Takedown – 300
Combo Damage – 100
Get Some Air – 300
Sandbagged – 100
Slow Scrapper – 100
Earthbound – 300
Brutal Blow – 100
Fast Fighter – 150
Devil Trigger Junkie – 100
Good Teamwork (Coop) – 500
Gun Enthusiast – 100
Master Swordsman – 100
All Weapon Change – 100
All Style Change – 100
No Style Change – 100
Ignition Enabled – 100
Shift Into Top Gear – 100
Instant Dispatch – 300
Fiendish Friendly Fire – 100
Explosive Mistake – 100
Pop Fly Hitter – 100
Sniper – 100
Break Away Finish – 100
Armless Victory – 200
Feeble Resistance – 2000
No Stalemate – 500
Demon Reprieve – 100
Wave Rider – 100
Finishing Blow Blowout – 300
Wave Rider – 100
Instant Dispatch – 300
Bomber Man – 100
Exceed Excellence – 100
Parry Prince – 100
Parry King – 500
Newbie Deflector – 100
Guard Break Beginner – 100
Guard Break Ace – 500
Risk Taker – 500
Legendary Finish – 500
Red Empusa hunter – 100
Speed Clear S – 1000
Speed Clear A – 500
Speed Clear B – 100
Veggie Roast – 100
Sinful Finish – 500
Terminator – 200
Environment Wrecker – 100
Just Passing Through – 500
Penny Pincher – 100
Blood Clot Conservationist – 500
Wall Crusher – 200
Coffin Breaker – 100
Major Losses – 100
Get Wet – 50
Hotel Tour – 100
Balloon Popper – 500
Explosion Junkie – 100
Wall Crusher – 200
Leg Wallop – 100
Hail to the King – 100
Against All Odds – 500
Demon Catcher – 300

*Unconfirmed Note: given that "Hell of a Hunter" only requires you to get S-Rank with one character in the missions that can be played with two or three characters, it can be presumed that the same applies to this trophy (e.g. in Mission 13 you only need 1 S-Rank with 1 character, not 3 S-Ranks with each of the 3 characters). Until someone has the trophy it can't be said for sure. There's a good chance you can manage the duplicate S-Ranks in multi-character missions. If you manage to get this trophy, leave a comment so we can have confirmation on this.

I Believe I Can Fly
Rack up a total of 60 minutes in the air by jumping or other means.
You will be getting this naturally on your first playthrough. It counts airtime whenever you jump or do air-juggle combos (press :r1: + :l-down: + :triangle: ). Don't even worry about this, it will unlock automatically along the way.
Nothing's Impossible
Acquire all of Nero's skills.
To buy all skills for Nero you will need around 4-5 Million Red Orbs.

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Once you have 4-5 Million Red Orbs don't spend them right away! Instead, back up your save game first. Then buy all skills for one character. When you're out of orbs, copy back the save to have your orbs back. Buy the skills for the next character and repeat.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your save from cloud! If in doubt about any step please test it on a secondary dummy account first where you don't run risk losing much progress.

Below are all Nero skills.

Abilities:

  • Speed
  • Table Hopper
  • Table Hopper 2
  • Table Hopper 3
  • Wire Snatch 2
  • Wire Snatch 3
  • Air Hike
  • Trigger Heart
  • Enemy Step
  • Get More Orbs
  • Ex Provocation

Blue Rose:

  • Color Up 2
  • Color Up 3
  • Charge Shot
  • Charge Shot 2
  • Charge Shot 3

Red Queen:

  • Streak
  • Streak 2
  • Split
  • Red Queen Combo B
  • Red Queen Combo C
  • Red Queen Combo D
  • Roulette Spin
  • Shuffle
  • Payline
  • Hard Way
  • Calibur

Exceed:

  • Exceed 2
  • Exceed 3
  • Max-Act

Devil Bringer:

  • Showdown
  • Maximum Bet
  • Flap Top

Devil Breaker:

  • Breaker Plus
  • Breaker Plus 2
  • Breaker Plus 3
  • Breaker Plus 4
  • Breaker Plus 5
Be the Legend
Acquire all of Dante's skills.
To buy all skills for Dante you will need around 4-5 Million Red Orbs and have finished Son of Sparda difficulty first! After beating Son of Sparda you unlock the last skill "Irregular Full Custom". You must also find the "Kalina Ann" weapon in Mission 11 because it's needed to get the Double Kalina Ann weapon which has skills tied to it. All other weapons unlock automatically from story progression.

» Devil May Cry 5 All Collectible Locations (with Weapons)

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Once you have 4-5 Million Red Orbs don't spend them right away! Instead, back up your save game first. Then buy all skills for one character. When you're out of orbs, copy back the save to have your orbs back. Buy the skills for the next character and repeat.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your save from cloud! If in doubt about any step please test it on a secondary dummy account first where you don't run risk losing much progress.

Below are all Dante skills.

Abilities:

  • Speed
  • Air Hike
  • Trigger Heart
  • Enemy Step
  • Get More Orbs
  • Ex Provocation
  • Irregular Full Custom (unlocked by beating "Son of Sparda" difficulty)

Rebellion:

  • Stinger
  • Stinger 2
  • Million Stab

Devil Sword Sparda:

  • Stinger
  • Stinger 2
  • Million Stab

Devil Sword Dante (unlocked in Mission 12):

  • Stinger
  • Stinger 2
  • Million Stab
  • Drive
  • Over Drive
  • Swords Formation
  • Swords Formation 2
  • Swords Formation 3

Balrog:

  • Bantam Revenge
  • Fly Dragon
  • Updraft
  • Rolling Blaze
  • Ignition 2
  • Ignition 3

Cavaliere (unlocked in Mission 11):

  • Cross Line
  • Slipstream
  • Slipstream 2
  • Highside
  • Braking
  • Idling

King Cerberus (unlocked in Mission 16):

  • Revolver
  • Revolver 2
  • Crystal
  • Ice Age
  • Long Revolver
  • Thunder Clap

Ebony & Ivory:

  • Charge Shot
  • Charge Shot 2
  • Charge Shot 3

Coyote-A:

  • Charge Shell
  • Charge Shell 2
  • Charge Shell 3

Kalina Ann (found in Mission 11 at the entrance of the Ruins after destroying the 3 Blood Clots):

  • High Explosive

Double Kalina Ann (unlocks in Mission 18 if you found Kalina Ann in Mission 11. If not you must go back to collect Kalina Ann in Mission 11):

  • Cascade

Dr. Faust (unlocked in Mission 13):

  • Man in the Red
  • Hat Trick
  • Dr. Faust 2
  • Dr. Faust 3
  • Dr. Faust 4

Trickster:

  • TS Style Level 2
  • TS Style Level 3
  • TS Style Level 4

Swordmaster:

  • SM Style Level 2
  • SM Style Level 3
  • SM Style Level 4

Gunslinger:

  • GS Style Level 2
  • GS Style Level 3
  • GS Style Level 4

Royal Guard:

  • RG Style Level 2
  • RG Style Level 3
  • RG Style Level 4

Sin Devil Trigger:

  • Sin Stinger
  • Sin Inferno
  • Demolition
  • The Luce
  • Quadruple S
Demon Breeder
Acquire all of V's skills.
To buy all skills for V you will need around 4-5 Million Red Orbs.

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Once you have 4-5 Million Red Orbs don't spend them right away! Instead, back up your save game first. Then buy all skills for one character. When you're out of orbs, copy back the save to have your orbs back. Buy the skills for the next character and repeat.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your save from cloud! If in doubt about any step please test it on a secondary dummy account first where you don't run risk losing much progress.

Below are all V skills.

Abilities:

  • Quickplay
  • Promotion
  • Enemy Step
  • Trigger Heart
  • Green Gainer
  • White Gainer
  • Get More Orbs
  • Ex Provocation

Cane:

  • Royal Fork

Griffon:

  • Blockade 2
  • Blockade 3
  • Round Robin 2
  • Round Robin 3
  • Flank Attack
  • Double Check
  • Double Check 2
  • Double Check 3
  • Griffon Vim
  • Griffon Vigor
  • Griffon Vigor 2

Shadow:

  • Shadow Combo B
  • Shadow Combo C
  • Breakthrough
  • Hedgehog
  • Hedgehog 2
  • Guillotine
  • Skewer
  • Shadow Vim
  • Shadow Vigor
  • Shadow Vigor 2

Nightmare:

  • Nightmare Combo B
  • Domination
Physical Perfection
Upgrade your vitality gauge to max.

For this you must find all 32 Blue Orb Fragments and buy the 6 Blue Orbs from the Shop to obtain a total of 20 Health Gauge segments. See the Collectible Guide for more info and their locations:

» Devil May Cry 5 – All Collectible Locations (Blue Orbs, Purple Orbs, Secret Missions)

The Devil's Own
Upgrade your Devil Trigger Gauge to max.

For this you must find all 8 Purple Orb Fragments and buy the 5 Purple Orbs from the Shop to obtain a total of 10 Devil Trigger Gauge segments. See the Collectible Guide for more info and their locations:

» Devil May Cry 5 – All Collectible Locations (Blue Orbs, Purple Orbs, Secret Missions)

A New Job
Accept a new job from Morrison after the Red Grave incident.
During the Epilogue / Credits, you can kill enemies while the credits are rolling. Kill a lot of enemies to trigger two bonus cutscenes at the end which unlocks this trophy. The difficulty doesn't matter for it, can be unlocked on any difficulty setting. If you didn't get it you need to replay Mission 20 to try again. It should come naturally in one of your 6 playthroughs.
Jackpot!
Collect more than 1,000,000 Red Orbs total.
You will get over 1 Million Red Orbs automatically within 2 playthroughs of the game. If you want to farm it, see the method below.

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Demon Destroyer
Defeat 1,000 enemies total.
You will kill over 1,000 enemies automatically within 2 playthroughs of the game. If you want to farm it, see the method below that can be combined with infinite orb farming:

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Rearm and Repeat
Collect more than 100 Devil Breakers during missions.

This can be farmed via Checkpoint Restart. The fastest place to farm it is in Mission 15. Play through the trap section until you reach the first Divinity Statue in the mission. Go behind the Divinity Statue and you'll see a short cutscene of a blue orb fragment on top of a mountain. In this area there are 7 Punch Line Devil Breakers sitting close together. They only take 30 seconds to collect. Immediately destroy them by pressing :l1: then restart the checkpoint and collect them again until the trophy unlocks. It keeps counting them on checkpoint restart.

Dante The Gambler
Use more than 500,000 Red Orbs total with Dr. Faust.
First you'll have to amass 500,000 Red Orbs. This will happen naturally as you play if you don't spend them on skills, but for a quick farming method see the guide below:

» Devil May Cry 5 Infinite Red Orb Farming Exploit (5 Million Orbs per Hour)

Once you have 500,000 Red Orbs, equip the Dr. Faust Weapon with Dante. This is unlocked in Mission 13 automatically. It's a ranged weapon. Equip it and hold :square: to shoot off all the red orbs until the trophy pops. Since this is a complete waste of Red Orbs, it's best to back up the save game first and copy it back afterward to regain the Red Orbs.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your save from cloud! If in doubt about any step please test it on a secondary dummy account first where you don't run risk losing much progress.

Who Needs Weapons Anyway?
Clear Mission 11 without equipping a weapon set for Dante (any difficulty except Heaven or Hell).

First you must beat the game on Son of Sparda difficulty and then again on Dante Must Die difficulty.

Beating the game on Son of Sparda unlocks Dante's skill "Irregular Full Custom". It can then be bought for 100 Red Orbs from the shop. It lets you completely unequip all weapons. However, the problem is you can't attack with bare fists. So we must beat the game again on Dante Must Die to unlock the "Super Dante" Costume which gives you Infinite Devil Trigger. Then you can use your 2nd Devil Transformation to spawn powerful weapons.

After you have beaten the game on Dante Must Die, do the following:

  1. Load up Mission 11 on Human Difficulty
  2. Choose "Super Dante" Costume
  3. Buy skill "Irregular Full Custom"
  4. Unequip all Swords and Guns in the Shop
  5. In the Mission Screen press :r1: / :r2: to switch to the empty weapon preset
  6. Start the mission. Hold :l1: to activate Devil Form. Use it to destroy all Blood Clots and kill all enemies on your path. That's it! After beating the Mission 11 boss the trophy will unlock. Just be sure there are no weapons in your inventory at all (also not your sword and not Ebony & Ivory pistols).
Unarmed and Dangerous
Beat Mission 07 without any starting Devil Breakers equipped (any difficulty except Heaven or Hell).
This is best done on the difficulty "Human". For Mission 07 select Nero. In the Mission Menu (before mission) press :l1: / :r1: to switch to an empty set of Devil Breakers. Then simply complete the mission as Nero. Devil Breakers are the special gear on your left hand. You still start with the sword and revolver and you can also find and use Devil Breakers during this mission. Using the ones that you found during the mission is okay for the trophy.
Pet Protection
Clear Mission 05 without V's demons getting stalemated (any difficulty except Heaven or Hell).

The only hard part in Mission 05 is the endboss. You can't let your two demon pets Griffon & Shadow go down. In the top left corner you can see their health bars. Luckily, their health instantly recovers when summoning the Nightmare with :l1: (requires 3 purple bars of Devil Trigger). Always summon the Nightmare when your demons' health gets low. You'll also want to buy these skills to make things easier: Griffon Vigor, Griffon Vigor 2, Shadow Vigor, Shadow Vigor 2.

This gives your pets much more health. The ability "Trigger Heart" is also useful as it makes the Devil Trigger Gauge deplete at a reduced rate when you summon the Nightmare, so that it lasts longer.

Start Mission 05 on the lowest difficulty "Human" with the above skills equipped. At the endboss, when he powers up an attack, retreat so your pets don't get hit. If one of your pet's health is below 50% summon the Nightmare real quick with :l1: . This instantly restores the full health of your pets. Immediately press :l1: again to make the Nightmare go away. Repeat when health drops again. Other than that you'll mainly want to attack the boss with Shadow (melee). He does much more damage than Griffon (ranged). It may take a few tries. If you're having trouble, play through the game on higher difficulties first to get a good feel for the boss, then come back to this later on Human difficulty.

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Source: https://www.powerpyx.com/devil-may-cry-5-trophy-guide-roadmap/

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